I believe it has a lot to do with Windows TCP limits, when it sees an app going above 200 it immediately summons from the darkness an algorithm specifically designed to limit the app to 200 maximum TCP connections. most connection wait reading and get stalled than.I did see a lot of protocol overhead and almost a hundred stalled connections, whos fault is it I don't know. biglybt can handle tens of thousands connections fine, but this just creates a lot of protocol overhead that you do not want usually. ![]() so the problem is not the client but your side/configuration. I tried with linux distro once, it gave me 16384 connections, that was the total limit i set. ![]() Unfortunately disabling it doesn't make the "Re-check pieces when download is done" setting start working again. But that's too time consuming, so for now I've decided to disable the "remove after download" thing. After discovering what was going on, I started readding them to the download list just to force a recheck after they were done. The initial and final blocks are where the mapping is located, so if 0.01% of that part gets damaged the whole 99.99% becomes literally COMPLETELY USELESS. A video file can sustain losses of up to 90% for as long as the loss is contained within its middle section. Especially because the first and last binary digits of a video file are sacred to its functioning. It's faster than rechecking the whole thing.Īnd yes I learned the hard way the combination of both bug-driven flaws are quite potent when it comes to havoc. I learned a little trick then, after deleting any file I manually reset the two specific blocks that were overlapping with other files. So I essentially I lost my trust in it, which forced me to look for ways to tackle the situation. I can confirm file corruption occurred during file deletion but it is DEFINITELY dodgy, I'd say fifty fifty
0 Comments
Leave a Reply. |