While at its core this seems like an overly simplistic game, the base mechanic is layered up with intricacies as you proceed through the game. In it, two teams of three compete to steal a magic orb, dodge their opponents and transport it to the opposing team’s eponymous pyre, burning themselves up in the process. The game’s combat takes place by way of the Rites, a recurring arena combat system used to advance the story. Where the former games were more combat-focused isometric explorers, Pyre is far more focused on its narrative and RPG elements. While Bastion and Transistor employed similar gameplay mechanics – albeit implemented in unique ways – the studio’s latest game is more of a step in a new direction. Pyre sets itself apart from its predecessors in more than just story. Under your guidance they travel across the Downside and complete the Rites, to free themselves from purgatory and return to their original homes. With your help, Jodariel the hulking horned woman, kindly gentleman Hedwyn, and… Rukey the moustachioed dog-man can reform the Nightwings, a famous team of Exiles. After confirming your gender – or eschewing either, a welcoming and minor inclusion for those who don’t conform to either – you’re recruited as their Reader, a master of the lost and forbidden art of understanding the written word. Set in the Downside, a realm of exiled peoples, the game sees you awaken before a trio of masked roamers eager to find out who and what you are. That’s finally over - Pyre has now arrived on PC and PS4. Transistor was released in 2014, an excellent second outing after 2011’s Bastion – but since, the developer has kept relatively quiet about its newest game. It’s been little while since we were last graced with a Supergiant game.
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